I've started playing LoL during season 1. Back in those days, {{champion:22}} some problems about her dmg or the help she could provide in her team but she was playable. Sure champions like {{champion:11}} {{champion:17}} or {{champion:24}} (with Dodge) were a serious problem but in the hands of a skilled player Ashe could prove useful. We reached season 7, with so many new champions, new abilities and i still play her as my main. But as the years pass, playing with her is becoming more and more frustrating. evena after the reworked she was nerfed because she did "tons of dmg". Well now, the 3/4 of the champion pool counter here with dashes, invulnerabilities, stuns more dmg, or anything. I don't expect her to win in every 1on1, but for example with {{champion:157}} little money gets 100% crit and dashes through minions to get u, with {{champion:238}}s and {{champion:91}} s always in your trail its to difficult. And yeah, I can accept the fact that their job is to kill me, but if I'm fed like hell i should get a chance of survival. Even the tanks or the off-tanks can one shot me and without an escape in her kit or something else than her ult to stop them this is getting boring ( got killed even by {{champion:111}} support ). I won't speak about mages all the adcs have the same issue and its understandable. If I try to compare her with other adcs, she lacks dmg and mobility and if I get near any of them and start hitting them they just dash away (or jump or whatever). I see that champions like {{champion:51}} , got a rework, and their kit synergies very well (boom headshot with setup from 2 skills plus her passive stack ), and I'm trying to defend against them using what? a volley with half an hour cooldown or a hawk shot with no dmg? Last but not least, there are champions like {{champion:43}} , {{champion:25}} or other "supports" (get one ap item, bring my health bar to half with 1-2 skills) . I know that Ashe need her team and that DAT ARROW is her signature move for starting fights, but I think that she needs changes. I can't survive solo q, even if I have good team. The opponent adc will outscale me with 2 items even if I'm 5-0 (and yes this happened 2 times, with {{champion:51}} and {{champion:222}} that I made them play under their tower and get less farm in laning phase). I'm really tired of playing against players with less experience on the champion they are playing, trying to get always good positioning because one step and I die, and in the end, a worse player than me wins the game because his champion has better scaling or gets movement speed, gets closer and kills me with ease. I'm asking Riot to do something about that, because i really like Ashe as a champ, and i'd like to continue playing with her as an equal adc with the others. Not as a team reliant, hit and run for your life adc that has one chance to hit the Arrow, or stay under turret for 15 mins and try to farm. I'm running out of ideas, in builds runes,masteries and this is very concerning... I have some ideas that could make a difference : - the slow from passive scales with a stat not (only) by lvl. I like the slow mechanic, but it doesn't seem to be enough to slow somwone in his tracks. I used to be counter to {{champion:77}} and now he gets so much movement speed that I can't touch him -her q is very nice as idea but it could get a better atk speed scaling (less that tristana's) , or a dmg boost -her w is the same all those years and i like it the way it is. 1-2 secs lower cooldown could be helpful -no idea what to do with her e. a lower recharge cooldown could make a difference, if there are no thoughts in reworking it. an escape skill could be nice -about the ARROW, pls give back that 50mgc dmg. Really if i hit a lvl 6 opponent with it, it does ~150 dmg, and they usually get away. and u could make it a little faster, its reeeeeealy difficult to hit someone those days when u are bot and you're trying to hit top or the mid laner. there are so many dashes, and movement speed moves, and usually the arrow arrives too late to hit anything. Pls share your thoughts, and if u have more ideas feel free to post them. I just need to play Dat {{champion:22}} , as a champion who can reach and kill her opponent, not as a punching bag who can't get away from her opponent. RIOT, give a thought about all this. Thnx, in advance
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Ashe One Shot Dmg Boost Reviews
- Currently, it seems like players will be interleaving scoped and unscoped fire quite frequently. One thing that makes Ashe's weapon more unique is the way that reloading works. Reloading a completely empty magazine takes roughly 4 seconds, but Ashe can also reload a single shot at a time, which means that reloading in between shots is recommended.
- 2.2 Volley Ashe fires 7 arrows in a cone, witch get dmg boost equal to attack dmg. These arrows apply Frost shot. Costs 60 mp 2.3 Hawkshot passive: Ashe gains 1-5 gold per killed creature, no matter if minion or champion. Active: Ashe fires a hawk which scouts for her. It can see people in brush. It costs no mana and has 1 minute cooldown.
- Despite the higher damage, an ADS headshot is not enough to one shot 200 HP enemies, dealing around 170 Dmg. But remember that pairing Ashe with a damage boost, such as Mercy or Orisa, or shooting a 200 HP target with a Discord Orb from Zenyatta attached, will one shot them. It’s worth noting the Viper’s unique reloading mechanic too.
Frost Shot: Ashe's basic attacks and abilities apply Frost to enemies, slowing them by 15% − 30% (based on level) for 2 seconds and causing subsequent basic attacks against them to deal 10% (+ (100% + 25%) critical strike chance) AD bonus physical damage while they remain slowed. Jan 25, 2015 What do you think about Ashe as an ADC? Comment below rating threshold. She doesn't have any dashes or gap closers, no aa speed boost or aa range boost, no mobility or escapes. Ki Strike, with a fixed cooldown of 9 seconds and with basic attacks cooling it down by one second. Frost Shot (Q): Slow's the target. Great for chasing. Pharah is one of the best pairs to Mercy, as Pharah can help Mercy remain airborne and away from grounded enemies, while Mercy can substantially increase Pharah's overall damage output and survivability. An example of other heroes that pair well with Mercy are Ashe and McCree, provided they can land their shots.
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Ashe One Shot Dmg Boost Download
I cringe whenever an Ashe is on my team. Its like, why bother playing this champion? You can pick a Tristana, Caitlyn, or Vayne and do 100x better.
My point being, Ashe has Damage 46.3 (+2.85 / per level)
Tristana :46.5 (+3 / per level)
Caitlyn: 47 (+3 / per level)
Vayne: 50 (+3.25 / per level)
Kog Maw: 46 (+3 / per level)
Sivir: 49 (+2.9 / per level)
Everyone says you have to go crit and attack speed on her to make her dmg like a carry. But she has the worst damage out of the ranged carries. Lets ignore items since you can put them on anyone and they are a static variable.
Tristana - >
Her passive increases range.
Rocket Jump Dmg + Slow + Escape
Rapid Fire - > Massive increase in attack speed
Explosive Shot - > DoT + Heal Debuff
Buster Shot - > Massive dmg + knockback
Vayne - >
Tumble - > +% AD Bonus on next attack. % BONUS is huge.
Silver Bullets of OPness - > The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage
Condemn - > Dmg + Knockback + Stun and more dmg if hit a wall
Final Hour - > More Dmg + faster move speed + Invis escape
Her passive lets her chase faster.
Caitlyn - >
Passive - > Amazing damage boost. Attacking causes a free mini crit. and a full crit on creeps.
All 3 skills do dmg and has an escape w/ the net kickback. Ult is decent long ranged finisher with high damage. (And it increases w/ AD items)
Ashe - .
Q - > no Dmg but slow
W - > Volley. fair damage but does not pierce through.applies the Q Slow.
E- > No Dmg. Adds 5g per last hit. Basically a CV built in.
R - > Skillshot arrow. Unlimited range. Nice 3.5second max stun. Decent dmg and ae splash slow.
So how is she even considered a carry? Seems more support-like to me.
My point being, Ashe has Damage 46.3 (+2.85 / per level)
Tristana :46.5 (+3 / per level)
Caitlyn: 47 (+3 / per level)
Vayne: 50 (+3.25 / per level)
Kog Maw: 46 (+3 / per level)
Sivir: 49 (+2.9 / per level)
Everyone says you have to go crit and attack speed on her to make her dmg like a carry. But she has the worst damage out of the ranged carries. Lets ignore items since you can put them on anyone and they are a static variable.
Tristana - >
Her passive increases range.
Rocket Jump Dmg + Slow + Escape
Rapid Fire - > Massive increase in attack speed
Explosive Shot - > DoT + Heal Debuff
Buster Shot - > Massive dmg + knockback
Vayne - >
Tumble - > +% AD Bonus on next attack. % BONUS is huge.
Silver Bullets of OPness - > The third consecutive attack or ability against the same target deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the target's maximum Health as true damage
Condemn - > Dmg + Knockback + Stun and more dmg if hit a wall
Final Hour - > More Dmg + faster move speed + Invis escape
Her passive lets her chase faster.
Caitlyn - >
Passive - > Amazing damage boost. Attacking causes a free mini crit. and a full crit on creeps.
All 3 skills do dmg and has an escape w/ the net kickback. Ult is decent long ranged finisher with high damage. (And it increases w/ AD items)
Ashe - .
Q - > no Dmg but slow
W - > Volley. fair damage but does not pierce through.applies the Q Slow.
E- > No Dmg. Adds 5g per last hit. Basically a CV built in.
R - > Skillshot arrow. Unlimited range. Nice 3.5second max stun. Decent dmg and ae splash slow.
So how is she even considered a carry? Seems more support-like to me.